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topThere are 11 productsSort
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Combat Patrol : Thousand Sons$170.00 $144.50The Daemon Prince Zadophon is a potent sorcerer and a monstrous warrior, terrifying to behold. His presence bends the weave of fate into forms more fortuitous for Tzeentch’s designs, and his empyri...
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Thousand Sons Battleforce - Warpflame Thrallband$210.00 $195.00The Sorcerers of the Thousand Sons command their troops with the skill of a puppet master, moving them across the battlefield like so many pieces on a board only they can see. Rubricae, both clad i...
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Thousand Sons - Rubric Marines$62.50 $53.13Stepping out from the fog of war come the Rubricae. Many of these undying warriors were psykers in their own right, before an ancient curse damned them to an eternity as living husks – their baroqu...
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Thousand Sons - Ahriman$45.00 $38.25For ten thousand years, the seeker of arcane truths known as Ahriman has roamed the galaxy in a quest to acquire every artefact, every tome and every scroll that harbours eldritch powers. Worlds bu...
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Codex: Thousand Sons$60.00 $51.00Pre-orders ship on or after launch day 5/31/2025 The Thousand Sons attack amidst an inferno of warp magic and mutation – each of this Traitor Legion’s psychic warriors wields sorcery of incredible ...
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Thousand Sons: Sekhetar Robots$50.00 $42.50Pre-orders ship on or after launch day 9/20/2025 This multipart plastic kit builds two Sekhetar Robots, powerful battle automata for your Thousand Sons armies in games of Warhammer 40,000. These lo...
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Datasheet Cards: Thousand Sons$35.00 $29.75Pre-orders ship on or after launch day 5/31/2025 The Thousand Sons advance into battle amidst gouts of kaleidoscopic warpflame and bolts of raw sorcery. These sanity-blasting hosts fight to furth...
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Thousand Sons - Magnus the Red$170.00 $144.50This multi-part plastic kit contains the components necessary to assemble Magnus the Red, Daemon Primarch of Tzeentch. An imposing winged model whose size is appropriate to his power, he comes with...
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Combat Patrol :Thousand Sons$168.00 $142.80The Thousand Sons advance into battle amidst gouts of kaleidoscopic warpflame and bolts of raw sorcery. The heart of these arcane armies is comprised of Rubricae – implacable warriors who level sal...
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Thousand Sons - Exalted Sorcerers$62.50 $53.13Twisted arcanists, wicked of intent and strange of form, Exalted Sorcerers have an encyclopædic knowledge of spells and are able to bend reality to their desires. Amongst their number are warrior-m...
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Thousand Sons Dice Set$33.50 $0.00Pre-orders ship on or after launch day 5/31/2025 The Thousand Sons are masters of sorcery, manipulating even time and space to bend the universe to the will of their god, Tzeentch.This is a set o...
Showing 1 -11 of 11 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !MeepleCityLLC Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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