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Board Games
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Chaos
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Armies of Chaos
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topThere are 11 productsSort
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Codex Supplement: Blood Angels$35.00 $29.75The Blood Angels are one of the most revered of all the original Space Marine Legions, but are also the bearers of a terrible curse caused by the death of their beloved Primarch, Sanguinius. As one...
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Blood Angels - Furioso Dreadnought$60.00 $51.00The Furioso Dreadnought is death incarnate, a towering war machine whose fearsome weaponry is guided by a pilot buried deep within its shell. Many bear the scars from thousands of years of warfare ...
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Blood Angels - Sanguinary Guard$60.00 $51.00This multipart plastic kit builds three elite Sanguinary Guard for your Blood Angels army. Their signature muscle-sculpted armour sets them instantly apart, along with mighty jump packs, and their ...
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//meeplecity.com/cdn/shop/files/99070101017_BloodAngelsChaplainJumpack01_771x1000.jpg?v=1726103866SALEBlood Angels - Chaplain with Jump Pack$37.00 $31.45The spiritual leaders of the Chapter, roaring into battle clad in jet-black armour covered in grim portents of death, Chaplains are a terrifying, death-dealing icon of the Space Marines, feared and... -
Blood Angels: Dominion Zephon$35.00 $29.75This multipart plastic kit builds Dominion Zephon, the Bringer of Sorrows, for your Blood Angels armies in games of Warhammer: The Horus Heresy. With bionics designed by the fabled Arkhan Land, he'...
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Blood Angels : Upgrades and Transfers$29.75This upgrade set includes:Heads- 1x helmeted head- 2x bare headsShoulder Pads- 6x Intercessor left shoulder pads- 5x Terminator left shoulder pads- 3x Bladeguard left shoulder pads- 5x Phobos left ...
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Blood Angels - Mephiston$45.00 $38.25A figure of awe and reverence among the Blood Angels, Chief Librarian Mephiston carries the will and power of one who has to overcome what no other Blood Angel has. Mephiston has battled through ne...
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Blood Angels: Astorath the Grim$45.00 $38.25This multipart plastic kit builds Astorath the Grim, a leader whose sole purpose is to throw himself into the thickest melee alongside his brothers who have succumbed to the Black Rage. Wielding no...
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Blood Angels: The Sanguinor$45.00 $38.25This multipart plastic kit builds the Sanguinor, a powerful and mysterious figure of the Blood Angels Chapter. Fast, deadly, and incredibly hard to kill – he's the ultimate tool of disruption, capa...
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Combat Patrol: Blood Angels$168.00 $142.80This box allows you to save money compared to buying each kit individually, making it an excellent way to start your army or expand an existing collection. These miniatures can also be used as a co...
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Blood Angels - Commander Dante$45.00 $38.25Commander Dante is among the most storied Space Marines in the Imperium, a beloved son of Sanguinius who has led the Blood Angels Chapter for more than a thousand years. Appointed by Guilliman hims...
Showing 1 -11 of 11 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !MeepleCityLLC Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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